![mugen 1.1 mugen 1.1](https://i.imgur.com/LdFMnjy.png)
Design your own fighting game with M.U.G.E.N
MUGEN 1.1 FREE
These are mostly community-generated, and are free as well. There are also lots of third-party tools that you can download.
MUGEN 1.1 LICENSE
I’ll probably convert Silver first, and perhaps Sailor Moon after that, and no one else, until 1.1 gets released to the public, and keep working on the versions for 1.0 till then.While everyone can read the MUGEN license that is included in the download file of the application, the key thing that you need to know is that the application is free for commercial uses. I plan to convert only 1-2 characters will a more limited moveset this time however, and purely for testing purposes.
MUGEN 1.1 UPDATE
I do hope people are only waiting for the stable release instead of not planning to update at all.Įssentially, if you want zooming stages, you’ll need to get new ones, or update your existing ones (or ask the author for an update), and if you’ll want characters to work on those stages, they’ll also need an update.Īs there are some pretty severe bugs in the first version when being displayed using my graphics card, I’ll wait until those are fixed with further testing and conversion of characters.
![mugen 1.1 mugen 1.1](https://powerfuldish.weebly.com/uploads/1/2/3/7/123786583/131883418.jpg)
I seriously hope most mugen authors will take this necessary step and update their characters, although seeing how only 1-2% of existing characters use the AIlevel trigger properly at the moment, about 10 months after the first 1.0RC, I’m a bit worried. Yeah, you heard it right : If you have zooming stages, all your characters with any kind of custom bars, super portraits, custom victory screens, fullscreen animations and similar stuff will need to get an update to work on those stages. (You’ll need to explicitly tell mugen that those don’t need to be affected by zooming the camera, by changing your postype=left explods into space=screen ones.)
![mugen 1.1 mugen 1.1](https://stringfixer.com/files/240728756.jpg)
It’ll be enabled through stages, and to my experience so far, stages will need some editing to zoom properly.Įxpect characters that use ANYTHING that is positioned in screen space to not work properly without an update. I saved the most important part for last : In addition, there will be a BindID parameter, which will allow you to bind space=stage type explods to ANY player (P1,P2,any helper,target,etc). Stage would position the stuff relative to the center of the stage, much like how Postype=P1, P2, back, or front does now (except or course, this would be relative to the center of the stage, not P1/P2,etc), while Screen will work similarly to postype=left. Instead of the postype parameter (which will be deprecated), a new parameter “space” will be used, which will use two values : stage, or screen. There will be a new way to position explods. Doing so will (if the option is set), stretch the game area (stage, characters, screenpack etc) to fit the screen. It’ll also be possible to resize the game window to any size just as you can any other window. There will be new options in mugen.cfg that allow you to stretch the game to fit the game window, or to use pillarboxing instead to keep ratios. Hardware rendering makes the game a lot faster, so graphics related slowdowns will be a thing of the past. After some testing of the 1.1 alpha engine (and finding many bugs), I have to say I like what I’ve seen so far a lot.